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Audiovisual Thinking

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Mini-games, monsters & Mr Happy: a video essay on virtual & actual play by Dr. Seth Giddings, University of the West of England

This video essay is a microethological study of the transduction of a virtual world (the PC game Age of Mythologies) into the actual world play of children with toys and water. The video is constructed from an audio recording and a sequence of still photographs of the play event. It traces the shaping of actual play by simulated worlds and their conventions, fictions and virtual physics.

Images and audio recorded and edited
Seth Giddings.

With thanks and love to Jo and Alex Giddings.

Shanly Dixon & Sandra Weber 2011, 'Playspaces, childhood and videogames' in Giddings & Lister (eds) The New Media and Technocultures Reader, London: Routledge

Jon Dovey and Helen W Kennedy 2006, Game Cultures: computer games as new media, Open University Press

Mizuko Ito 1998 ?Inhabiting Multilple Worlds: Making Sense of SimCity 2000 TM in the Fifth Dimension? in Davis-Floyd & Dumit (eds) Cyborg Babies: from techno-sex to techno-tots, MIT Press

Jackie Marsh 2005 'Ritual, performance and identity construction: young children's engagement with popular culture and media texts', in Jackie Marsh (ed.) Popular Culture, New Media and Digital Literacy in Early Childhood, Routledge

Julian Sefton-Green 2004 'Initiation rites: a small boy in a Poke-world', in Joseph Tobin (ed.) Pikachu's Global Adventure: the rise and fall of Pokemon, Duke University Press

Seth Giddings 2007, 'I'm the one who makes the Lego Racers go': studying virtual and actual play, in Shanly Dixon & Sandra Weber (eds) Growing Up Online: young people and digital technologies, Palgrave Macmillan

Seth Giddings 2009, 'Events and collusions: a glossary for the microethnography of video game play', Games & Culture, 4(2) April

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