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Lucidity: Connected Learning and Transmedia Games by Patrick Jagoda

Game Changer Chicago (GCC) Design Lab is an interdisciplinary initiative developed by Melissa Gilliam (Professor of Obstetrics and Gynecology/Pediatrics) and Patrick Jagoda (Assistant Professor of English) at the University of Chicago. The initiative explores health learning through workshops in which high school aged youth — recruited primarily from underserved schools on the south side of Chicago — collaborate on digital stories and game projects. The Lucidity transmedia game, developed in a three-week workshop in July 2012 and released in early 2013, approaches sexual and emotional health through a single narrative made up of video, photography, comics, websites, digital games, and other media. Youth acquired media literacy and contributed to this narrative-driven game that seeks to introduce their peers to complex health systems. Digital media tools reinforced the educational principle of “connected learning” that organized these workshops. Throughout the project, adults from the GCC Design Lab team mentored youth in creative processes and co-authored the game. The team included Stephen Heathcock (Seed Lynn), Ainsley Sutherland, and Angie Hauch. Lucidity was also made possible with creative assistance from Kalisha Brown, Leslie Gailloud, Sean Hogan, Peter McDonald, and Grant Tumen. This video essay introduces the workshop and invites viewers to play Lucidity.

Credits:

Patrick Jagoda (Assistant Professor of English, University of Chicago, Co-PI Game Changer Chicago Design Lab).

Melissa Gilliam (Professor of Obstetrics, Gynecology, and Pediatrics, University of Chicago, Co-PI Game Changer Chicago Design Lab).

Stephen Heathcock (Project Manager and Audio-Visual Specialist, Game Changer Chicago).

Ainsley Sutherland (Project Manager and Game Designer, Game Changer Chicago).

Keywords: Connected Learning, Digital games, Media Literacy, Media Production, Sexual Health, Transmedia storytelling.



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